Gamification involves using aspects of gameplay into learning activities; game-based learning involves using actual games in a lesson. Gamification, not to be confused with game-based learning, involves the utilization of game elements into a lesson.
- Learners often love video games at home, so they get motivated to learn when they can play them in school as well.
- Games can also support cognition by prompting learners to complete and practice tasks to win games. See also
- Classroom games can help learners recall information better, especially if they’re visual learners who like to see the concepts they learn to come to life.
- Classroom games give you instant, valuable feedback on how well learners are doing because fun games open up even the shyest of learners and get everyone involved.
- Parents may feel that playing games in the classroom has no educational value.
- Ensure the focus remains on the learning goals.
- Have a concrete plan in mind: This sounds obvious, but it’s true. Are your learners going to play every day or only on certain days? Before or after lectures? For how long? At home or in the classroom?
- Decide on the right format: With the availability of smartphones and handheld devices, digital games are top-rated among children and teens; these are an obvious choice for classroom games if your school has a computer lab or in-class tools.
- Assess effectiveness, gather feedback, and iterate: You need to make sure the games you implement are helping learners master the content and make progress in your classroom. With educational digital games, it’s especially easy to do this if your learners have their accounts and a built-in means of measuring progress and participation, such as XP (Experience Points) earned.